Monday, March 17, 2008

netmask = 0.0.0.0
ppp = 1

For a SLIP user:

my_ip = 128.191.23.5
nameserver = 128.191.23.9


If you are a PPP user don't forget the ppp=1 option. The sample
wattcp.cfg that comes with Kali already has this line but it has a
semicolon and a space in front of it. Remove the semicolon and
space to activate the option.

Save the changed file and exit back to DOS.

If you don't know the proper values for some or all of these
settings, you can see if your site runs what is called a BOOTP
server. If your LAN has a BOOTP server installed, you can put
"BOOTP" on the "my_ip=" line and leave the other lines out (except
the ppp=1 line). Kali will contact the BOOTP server and determine
all the settings it needs to communicate with other machines on the
Internet. If your site is not running a BOOTP server, then your
task is a little more difficult (but not impossible!)

Ethernet players only: If you know your machine's IP address, but
you can't determine the other values, you can often get away with
some educated guesswork. For instance, the gateway for a subnet
usually has an IP address ending in .1, as is the case with our
example. Thus, if your IP address is xxx.yyy.zzz.www, try setting
your gateway's IP address to xxx.yyy.zzz.1. As for the subnet mask,
a common value for this parameter is 255.255.255.0. In some cases,
the gateway value can be something like xxx.yyy.1.1 with a
corresponding netmask value of 255.255.0.0 - if one doesn't work,
it can't hurt to try the other. Finally, if you don't know your
nameserver's IP address, you can probably get by without it for the
purposes of playing Internet games. Since you'll be specifying IP
addresses for all of your opponents' machines, a nameserver lookup
won't be necessary to resolve their addresses.